Set it. Send it.
How to Set a Problem
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Step 1. Bolt on your holds
Pick any holds and bolt them on any of the six sides. Change the angle and direction — set it like a route setter.
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Step 2. Mark Start and Top
Use the stickers to mark one Start hold and one Top hold.
Masking tape works too.
How to Send
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The rules
- One hand only.
- Start: all five fingers on the Start hold.
- Top: all five fingers on the Top hold.
- Palm down: your fingers may touch the cube and its edges.
- Palm up: holds only — no grabbing the cube.
- No dynos. A dropped cube can get damaged.
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🎯 These are just the basics. Make your own rules and challenge your friends.
Before You Start
Play on something soft
A mat, carpet, bed, or sofa. Hard floors can damage the cube.
Using the electric driver?
Set the top switch and torque dial to “1”. Use only the included driver (max 1 N·m).
⚠️ Use only the included driver, or one with max 1 N·m torque.
Damage from other drivers or wrong torque settings isn’t covered by warranty.